Credits and Upgrade Materials

By “Giok90” Giovanni Di Mare

Career progression uses two different resource layers. G Credits pay for cars, facilities and Workshop structure levels, while performance parts consume three crafting materials: Alloys, Circuits and Components. Different upgrade branches use different combinations, so no single material replaces the others.

MaterialColorEarly use
AlloysOrangeBody, tires and aero upgrades use them in different combinations.
CircuitsGreenCommon in engine, tire and aero upgrades.
ComponentsPurpleUsed in engine and body upgrades and valuable early because some events award them in smaller quantities.

Early Duels are a useful source of Circuits and Components, while other events can award different combinations. The Unlimited multiplier is applied to the materials earned from the event.

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