Five AI difficulty levels are available: Easy, Normal, Hard, Expert and Legend. A controlled comparison of the practice goal at Norris County produced the following targets:
| Difficulty | Practice goal | Difference from next harder level |
|---|---|---|
| Legend | 12.311 s | — |
| Expert | 12.797 s | +0.486 s |
| Hard | 13.334 s | +0.537 s |
| Normal | 13.942 s | +0.608 s |
| Easy | 14.763 s | +0.821 s |
The differences between consecutive levels are not constant. The Easy target is 2.452 seconds slower than Legend on this particular circuit. These figures measure the game’s practice objectives, not a universal percentage adjustment to AI speed. The qualifying bonus objective is also a separate target: on Expert at Norris County, the qualifying bonus screen displayed 12.754 seconds while the practice goal was 12.797 seconds.
Because an unmodified early-career car can struggle at higher settings, consider matching difficulty to both your equipment and the type of experience you want. Missing a practice target does not automatically mean you cannot finish competitively in the race.
Useful setup options
| Option | Documented setting or available control |
|---|---|
| Race Length | 25% used in the documented career |
| Damage | Light Damage and Full Damage options |
| Transmission | Automatic available |
| Flags | No Flags available |
| Stability Help | Adjustable; 30 used in one configuration |
| Driving Assist / Wall Avoidance | Adjustable; both 0 in one configuration |
| AI Skill Range | Normal |
| AI Stability | More Stable |
| AI Recovery Skill | Normal |
| AI Consistency | Less Consistent |
| AI Starting Spread | Expanded |
| AI Tire Wear Effect | Less Effect |
| Repair Between SRX Races | Separate toggle available |
These are examples of available settings, not a claim that one preset is optimal for every player. Race length, damage and assists affect the character of the experience; choose them according to whether you prefer shorter sessions, simulation-style damage or more forgiving driving.
