Choosing the right Starting Facility Investment in F1 2025 My Team is one of the most important decisions at the beginning of your career.
Unlike your professional background, which has a lower long-term impact because skill points can be reassigned later, the facility investment choice affects your team structure, weekly costs, resource points, development speed and long-term growth.
At the start of My Team mode, you can choose between three facility levels:
- Basic
- Advanced
- Extensive
Each option changes the way your team develops during the season, so it is important to understand what you are choosing before starting your career.
What is the Starting Facility Investment in F1 2025?
The Starting Facility Investment determines the initial level of your team facilities in My Team mode.
This choice affects different areas of your team:
- Engineering
- Personnel
- Corporate
Engineering has a direct impact on resource points, research time and development time. Personnel affects facility costs, driver contract costs and facility improvement times. Corporate affects loyalty gains and commercial growth.
Because of this, the best option depends on the type of career you want to play: balanced, aggressive, long-term or budget-focused.
Basic, Advanced and Extensive Facilities: main differences
The three options are not just simple difficulty levels. They change your starting situation in a meaningful way.
Basic facilities give you the lowest weekly costs, but fewer bonuses and slower long-term development.
Advanced facilities offer a better balance between weekly costs and performance bonuses.
Extensive facilities give the strongest starting structure, but they also come with higher weekly costs and a more demanding financial situation.
In general:
- Basic is better if you want a slower and more realistic team growth.
- Advanced is the most balanced option for most careers.
- Extensive is better if you want stronger facilities from the beginning and accept higher running costs.
Engineering Facility: resource points, research and development time
The Engineering facility is one of the most important parts of the Starting Facility Investment choice because it affects how quickly your team can improve the car.
| Engineering Facility | Resource points | Research time | Development time | Weekly cost |
|---|---|---|---|---|
| Basic Engineering | 113 per week | 0% | 0% | $136,190 |
| Advanced Engineering | 216 per week | -8% | -7% | $232,200 |
| Extensive Engineering | 305 per week | -16% | -15% | $314,080 |
Engineering mainly affects resource points, research speed and development time.
From the table, the three Engineering levels are:
- Basic Engineering: 113 resource points per week, no research or development time bonus.
- Advanced Engineering: 216 resource points per week, -8% research time and -7% development time.
- Extensive Engineering: 305 resource points per week, -16% research time and -15% development time.
This means that Advanced and Extensive Engineering can give a strong advantage during the season, especially if you want to develop the car quickly or keep up with stronger teams.
However, the weekly cost also increases:
- Basic Engineering: $136,190 weekly cost
- Advanced Engineering: $232,200 weekly cost
- Extensive Engineering: $314,080 weekly cost
For this reason, Engineering is powerful but also expensive. If you choose a higher level, you need to manage your cash carefully.
Personnel Facility: costs, contracts and improvement times
The Personnel facility affects team management and facility efficiency.
| Personnel Facility | Facility running costs | Driver contract cost | Facility improvement times | Weekly cost |
|---|---|---|---|---|
| Basic Personnel | 0% | 0% | -1% | $94,250 |
| Advanced Personnel | -3% | -3% | -8% | $143,770 |
| Extensive Personnel | -6% | -6% | -13% | $185,260 |
Personnel helps reduce management costs and speeds up future facility improvements.
The three Personnel levels are:
- Basic Personnel: no major cost reduction, -1% facility improvement time.
- Advanced Personnel: -3% facility running costs, -3% driver contract cost and -8% facility improvement times.
- Extensive Personnel: -6% facility running costs, -6% driver contract cost and -13% facility improvement times.
This area is useful because it helps reduce costs and improve facilities faster.
The weekly costs are:
- Basic Personnel: $94,250
- Advanced Personnel: $143,770
- Extensive Personnel: $185,260
Personnel is not as directly performance-focused as Engineering, but it can be very useful in longer careers because it improves efficiency and reduces some costs over time.
Corporate Facility: loyalty gains and weekly cost
The Corporate facility affects loyalty gains and commercial progression.
| Corporate Facility | Loyalty gains | Weekly cost |
|---|---|---|
| Basic Corporate | 7% | $56,630 |
| Advanced Corporate | 20% | $83,360 |
| Extensive Corporate | 29% | $103,430 |
Corporate is more focused on loyalty and commercial growth than direct car performance.
The three Corporate levels are:
- Basic Corporate: 7% loyalty gains
- Advanced Corporate: 20% loyalty gains
- Extensive Corporate: 29% loyalty gains
The weekly costs are:
- Basic Corporate: $56,630
- Advanced Corporate: $83,360
- Extensive Corporate: $103,430
Corporate is less important for immediate car performance, but it can help your team grow commercially during the career.
If your goal is pure performance, Engineering should usually be considered more important. If you want a more complete team management experience, Corporate can still be useful.
Facility improvements: changes with Advanced and Extensive
Advanced facilities give several important bonuses compared to Basic.
| Facility area | Advanced improvements |
|---|---|
| Engineering | +2% weekly resource points, +10 resource points for every practice programme completed, new Aero upgrades, 2 simultaneous development upgrades in Aero department, new Chassis upgrade, 2 simultaneous development upgrades in Chassis department, new Powertrain upgrades, 2 simultaneous development upgrades in Powertrain department, new Durability upgrade. |
| Personnel | 2 simultaneous personnel facility upgrades, 2 simultaneous engineering facility upgrades, 2 simultaneous corporate facility upgrades, -5% facility improvement costs. |
| Corporate | +2% weekly corporate facility income, +5% sponsor income, +5% secondary sponsor income, +$20,000 on every points race. |
Advanced facilities are usually the best balanced option because they improve progression without making weekly costs as demanding as Extensive.
| Facility area | Extensive additional improvements |
|---|---|
| Engineering | Includes the Advanced facility improvements, plus owner XP for every research project completed, owner XP for every development completed for the first time, +20 resource points for every practice programme completed, 2 simultaneous development upgrades in Durability department, and 2 simultaneous corporate facility upgrades. |
| Personnel | Includes the Advanced facility improvements, plus morale in all engineering departments for every completed facility improvement, +10% pit crew performance, better driver focus impact from events, and +10% owner XP from actions taken in Personnel. |
| Corporate | Includes the Advanced facility improvements, plus +10% secondary sponsor income, +10% chance of signing new secondary sponsor via sponsor discovery, and +$40,000 on every points race. |
Extensive facilities give the strongest starting structure, but they also create higher weekly costs and require better financial management.
- Engineering: Advanced can unlock stronger upgrade potential, more resource points and simultaneous development upgrades in different departments.
- Personnel: Advanced gives simultaneous facility upgrades and lower facility improvement costs.
- Corporate: Advanced improves sponsorship income, secondary sponsor income and money earned from every points race.
Extensive facilities include the same advantages of Advanced facilities plus additional bonuses.
Some examples include:
- More owner XP from completed research and development projects.
- More resource points from practice programmes.
- Better driver focus impact from events.
- Increased secondary sponsor income.
- More cash on every points race.
This makes Extensive the strongest option in terms of growth potential, but also the most expensive one to maintain.
Which Starting Facility Investment should you choose?
For most players, Advanced is probably the best Starting Facility Investment in F1 2025 My Team.
It gives a good balance between better facilities, stronger development potential and manageable weekly costs.
Basic is a good choice if you want a slower, more realistic career where your team starts with fewer advantages and needs more time to grow.
Extensive is the best choice if you want a stronger team structure from the beginning, but you must be ready to handle higher weekly costs and a more aggressive financial setup.
A simple recommendation would be:
- Choose Basic if you want a challenging long-term rebuild.
- Choose Advanced if you want the most balanced career.
- Choose Extensive if you want the strongest starting facilities and faster progression.
Related F1 2025 Guides
FAQ
What is the best Starting Facility Investment in F1 2025?
Advanced is the best option for most players because it offers a strong balance between facility bonuses and weekly costs.
Is Basic Facility Investment worth choosing?
Yes, Basic is worth choosing if you want a more realistic and challenging career. It gives fewer bonuses, but it also keeps weekly costs lower.
Is Extensive Facility Investment too expensive?
Extensive gives the strongest facility bonuses, but it also increases weekly costs. It is powerful, but you need to manage your budget carefully.
Which facility matters most in F1 2025 My Team?
Engineering is usually the most important facility area because it affects resource points, research time and development time.
Should I choose Advanced or Extensive facilities?
Choose Advanced for a balanced career. Choose Extensive if you want faster progression and stronger starting facilities, accepting higher costs.
